Universal Tower Defense Traits
Complete database of all unit traits, roll chances, and stat buffs. Optimize your units with the best passives in UTD.
What are Traits?
In Universal Tower Defense, Traits are specific buffs you can roll on your units to significantly improve their stats. A "Godly" trait like Ruler can increase damage by 200%, making a huge difference in Raids and Infinite Mode.
How to Get Traits
Find the NPC
Go to the Traits NPC located inside the building next to the parking lot. Alternatively, use the Area Teleport button on the left side of your screen.
Reroll
Select a Unit and use Trait Reroll Stones to roll for a random trait. You can farm these stones by playing the game or redeeming codes.
Pity System
Check the Index in the Traits menu to see all available traits. There is a Pity System that guarantees high-tier traits after a certain number of rolls.
Traits Statistics Table
| Trait Name | Roll Chance | Effects / Description |
|---|---|---|
![]() | 0.1% | +200% Damage, -20% Cooldown, +30% Range, 1 Placement Limit |
![]() | 0.15% | +15% Damage, -15% Cooldown, +25% Range, Inflicts Radiation DoT |
![]() | 0.2% | -20% Cooldown, +2% Damage per wave (50% cap), +1% Range per wave (25% cap) |
![]() | 0.3% | +25% Damage, -10% Cooldowns, +25% Range, -15% Cost |
![]() | 0.3% | +25% Damage, -10% Cooldowns, +25% Range, -15% Cost |
![]() | 0.45% | +20% Affliction Duration, -20% Cooldowns, +15% Range, DoT can stack 1 Placement Limit |
![]() | 0.5% | +30% DoT Damage, -15% Cooldowns, +20% Range |
![]() | 0.65% | Increase stats gained from relics by 15% |
![]() | 0.8% | +25% Critical Rate, +20% Range, +35% Boss Damage |
![]() | 1% | +20% Income |
![]() | 1.5% | -20% Cooldown |
![]() | 2.5% | +20% Range |
![]() | 5% | +15% Critical Rate, +30% Damage increase vs enemies with 50% or less HP |
![]() | 9.99% | +50% Unit Experience |
![]() | 24.98% | Range Increase |
![]() | 24.98% | Cooldown Reduction |
![]() | 29.67% | Damage Increase |
Traits Database

Ruler
+200% Damage, -20% Cooldown, +30% Range, 1 Placement Limit

Fission
+15% Damage, -15% Cooldown, +25% Range, Inflicts Radiation DoT

Eternal
-20% Cooldown, +2% Damage per wave (50% cap), +1% Range per wave (25% cap)

Sacred
+25% Damage, -10% Cooldowns, +25% Range, -15% Cost

Sacred
+25% Damage, -10% Cooldowns, +25% Range, -15% Cost

Astral
+20% Affliction Duration, -20% Cooldowns, +15% Range, DoT can stack 1 Placement Limit

Wizard
+30% DoT Damage, -15% Cooldowns, +20% Range

Artificer
Increase stats gained from relics by 15%

Duelist
+25% Critical Rate, +20% Range, +35% Boss Damage

Fortunate
+20% Income

Lightspeed
-20% Cooldown

Deadeye
+20% Range

Lethal
+15% Critical Rate, +30% Damage increase vs enemies with 50% or less HP

Prodigy
+50% Unit Experience

Precise
Range Increase

Agile
Cooldown Reduction

Enhanced
Damage Increase
