Game Mechanics

Universal Tower Defense Traits

Complete database of all unit traits, roll chances, and stat buffs. Optimize your units with the best passives in UTD.

What are Traits?

In Universal Tower Defense, Traits are specific buffs you can roll on your units to significantly improve their stats. A "Godly" trait like Ruler can increase damage by 200%, making a huge difference in Raids and Infinite Mode.

How to Get Traits

1

Find the NPC

Go to the Traits NPC located inside the building next to the parking lot. Alternatively, use the Area Teleport button on the left side of your screen.

2

Reroll

Select a Unit and use Trait Reroll Stones to roll for a random trait. You can farm these stones by playing the game or redeeming codes.

3

Pity System

Check the Index in the Traits menu to see all available traits. There is a Pity System that guarantees high-tier traits after a certain number of rolls.

Traits Statistics Table

Trait NameRoll ChanceEffects / Description
Ruler
Ruler
0.1%+200% Damage, -20% Cooldown, +30% Range, 1 Placement Limit
Fission
Fission
0.15%+15% Damage, -15% Cooldown, +25% Range, Inflicts Radiation DoT
Eternal
Eternal
0.2%-20% Cooldown, +2% Damage per wave (50% cap), +1% Range per wave (25% cap)
Sacred
Sacred
0.3%+25% Damage, -10% Cooldowns, +25% Range, -15% Cost
Sacred
Sacred
0.3%+25% Damage, -10% Cooldowns, +25% Range, -15% Cost
Astral
Astral
0.45%+20% Affliction Duration, -20% Cooldowns, +15% Range, DoT can stack 1 Placement Limit
Wizard
Wizard
0.5%+30% DoT Damage, -15% Cooldowns, +20% Range
Artificer
Artificer
0.65%Increase stats gained from relics by 15%
Duelist
Duelist
0.8%+25% Critical Rate, +20% Range, +35% Boss Damage
Fortunate
Fortunate
1%+20% Income
Lightspeed
Lightspeed
1.5%-20% Cooldown
Deadeye
Deadeye
2.5%+20% Range
Lethal
Lethal
5%+15% Critical Rate, +30% Damage increase vs enemies with 50% or less HP
Prodigy
Prodigy
9.99%+50% Unit Experience
Precise
Precise
24.98%Range Increase
Agile
Agile
24.98%Cooldown Reduction
Enhanced
Enhanced
29.67%Damage Increase

Traits Database

Ruler
Chance
0.1%

Ruler

+200% Damage, -20% Cooldown, +30% Range, 1 Placement Limit

Fission
Chance
0.15%

Fission

+15% Damage, -15% Cooldown, +25% Range, Inflicts Radiation DoT

Eternal
Chance
0.2%

Eternal

-20% Cooldown, +2% Damage per wave (50% cap), +1% Range per wave (25% cap)

Sacred
Chance
0.3%

Sacred

+25% Damage, -10% Cooldowns, +25% Range, -15% Cost

Sacred
Chance
0.3%

Sacred

+25% Damage, -10% Cooldowns, +25% Range, -15% Cost

Astral
Chance
0.45%

Astral

+20% Affliction Duration, -20% Cooldowns, +15% Range, DoT can stack 1 Placement Limit

Wizard
Chance
0.5%

Wizard

+30% DoT Damage, -15% Cooldowns, +20% Range

Artificer
Chance
0.65%

Artificer

Increase stats gained from relics by 15%

Duelist
Chance
0.8%

Duelist

+25% Critical Rate, +20% Range, +35% Boss Damage

Fortunate
Chance
1%

Fortunate

+20% Income

Lightspeed
Chance
1.5%

Lightspeed

-20% Cooldown

Deadeye
Chance
2.5%

Deadeye

+20% Range

Lethal
Chance
5%

Lethal

+15% Critical Rate, +30% Damage increase vs enemies with 50% or less HP

Prodigy
Chance
9.99%

Prodigy

+50% Unit Experience

Precise
Chance
24.98%

Precise

Range Increase

Agile
Chance
24.98%

Agile

Cooldown Reduction

Enhanced
Chance
29.67%

Enhanced

Damage Increase

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